A navigator for applying persuasive technologies in participatory design processes

About: The navigator contains application scenarios for 17 different persuasive technology platforms. These scenarios were divided into four different dimensions: making, telling, enacting and general challenges. For more information on each activity, click on the respective name in Figure 1.
Note: This is a living collection, we try to expand the dataset continuously.
Target group: This navigator should support workshop moderators and supervisors in the conception of participatory design and collaborative innovation processes and show them possibilities how to enhance their workshops with persuasive technologies.
Persuasive technology
  • Persuasive technologies change a person’s attitude or behavior
  • Motivation is an important component of a behavior change
  • A behavior change consists of three factors: motivation, ability and triggers
(cf. Fogg: Persuasive computers and Fogg: A behavior model for persuasive design )
Participatory design
  • Co-design can be seen as collective creativity during a design process
  • Participatory design means the inclusion of non-professional designers in a co-design process
  • It can be applied in collaborative innovation processes
(cf. Sanders & Stappers: Co-creation and the new landscapes of design and Sanders, Brandt & Binder: A framework for organizing the tools and techniques of participatory design )
Usage/Example: Review possible technology channels, select relevant or interesting technology platforms for the three activites and for general challenges and click on "Submit". The result (cf. example on the right of this text) contains a short description for each technology platform, sample applications with references and possible persuasive design principles as a suggestion.
Technology platform

Application scenario

Examples:
  • Existing example application of a persuasive technology Reference

Application navigator

> Review possible technology platforms

Table 1: Overview about the technology platforms mentioned in the navigator.
Application level , Technology
Technology Platform Description/Example
Artificial Intelligence & Analytics Monitor participants, analyse behavior and recommend actions
Augmented & Virtual Reality Augment physical settings or show 3-D mock-ups
Collaboration Software e.g. tools, video conferences, collaborative blogs, wikis
Display & Stationary Computer Show information or interact with participants
Games Serious games to reflect opinions or enable learning
Internet of Things Devices with internet connection and sensors to improve activity
Lights & Markers Influence participant behavior with visual components
Online Social Network & Social Software Provide social components to increase interaction/activity
Technology Platform Description/Example
Persuasive Messages & Reminders (Text) messages to remind or influence people
Physical Tags e.g. QR codes or RFID tags to enhance activity
Robotics e.g. (humanoid) robot assistant
Sensors Collect stationary sensor data, e.g. regarding activity of participants
Smartphone & Mobile Device Applications on smartphones, tablets or similar devices
Speech, Sound & Video Influence participant behavior with audiovisual components
Wearables e.g. smartwatches to collect data and provide information
Website & Web-based Show additional data or provide explanations
Virtual Agent/Coach & Assistant Assist users to perform certain tasks, e.g. with recommendations

> Find technology platforms to address activities or challenges

Making tangible things
Virtual 3-D mock-ups and tutorials
Digitize making processes and facilitate knowledge sharing online
Status display for goal setting, task structuring and visual triggers
Technology-focused prototyping with prototyping toolkits
Supply triggers to motivate and remind participants
Provide verbal triggers or videos explaining or simulating tasks
Talking, telling and explaining
Facilitate telling by putting participants in virtual or augmented scenarios
Virtualize talking, telling and explaining methods, by using e.g. video conferences, collaborative blogs, wikis, etc.
Show short text messages or explanatory sentences to start discussions
Lights to symbolize volume and speaking time of participants
Motivate participants by virtualizing parts of the design process using a persuasive social network
Structure and guide through conversations with persuasive messages
Trigger location-based participation
(Humanoid) robot guiding through processes or assisting e.g. observations
Simplify e.g. timelines and self-observations
Digitizing various talking, telling and explaining activities by using smartphone apps
Audio or video describing situations to trigger participants' own experiences
Coach users to participate in expressing their ideas
Websites to structure and organize conversations
Acting, enacting and playing
Enhancing acting and enacting by displaying additional information
AI monitors participation and persuades passive people
Display the state of different tasks to motivate and influence participation
Influence users to participate, reflect opinions, or to enable learning
Ambient lighting for influencing participant behavior
Social media persuading people to enact
Supply triggers to motivate and remind participants
Increase enactment by interacting with RFID chips or location based triggers
(Humanoid) robot persuading people to enact
Collect data on the activity of participants
Speech or video to encourage activity, e.g. via gestures
Assistant or coach engaging users or giving feedback
Measure activity with wearables and provide instructions
Augment offline playing or interactions with an online component
General Challenges
Monitor progress and suggest following actions
Bridge online offline gap and include remote participants
Guide trough processes and show adaptive reminders
Serious games for improving knowledge
Integrated devices monitoring conditions and recommending actions
Ambient lighting for influencing participant behavior
Add online components to physical settings by interacting with social media
Involve passive people, provide triggers and reminders
Enhance activity by including QR codes or RFID tags in the design process and e.g. displaying additional information
Robot guides through design process
Track activity data of participants
Improve collaboration by supporting decision making and explaining or recommending actions
Explain tasks or provide examples
Motivate people to change behavior
Measure activity with wearables and provide instructions
Show additional data or background information about certain items
Show all Clear

> Identify and imitate successful examples

Making tangible things

Acting, enacting and playing

Talking, telling and explaining

Augmented & Virtual Reality

Facilitate telling by putting participants in virtual or augmented scenarios

Example:
Collaboration Software

Virtualize talking, telling and explaining methods, by using e.g. video conferences, collaborative blogs, wikis, etc.

Example:
Online Social Network & Social Software

Motivate participants by virtualizing parts of the design process using a persuasive social network

Examples:
Smartphone & Mobile Device

Digitizing various talking, telling and explaining activities by using smartphone apps

Examples:

General Challenges

Collaboration Software

Bridge online offline gap and include remote participants

Example:
Display & Stationary Computer

Guide trough processes and show adaptive reminders

Examples:
Internet of Things

Integrated devices monitoring conditions and recommending actions

Example:
Online Social Network & Social Software

Add online components to physical settings by interacting with social media

Examples:
Physical Tags

Enhance activity by including QR codes or RFID tags in the design process and e.g. displaying additional information

Example:
Impressum & Datenschutz